Whoa, thats some atmosphere, enjoyed the style of it. I also like the idea of levels with infinite mode at the end. And, AFAIU, introduction of new "statues" progressively with levels.
I didn't really understand what are changes between levels 2-3-4-5 apart from needed highscore.
I love cues on each statue and the color-matching component of it.
I have suggestions.
Score increment dependent on time of wearing correct mask. Incentivize being quick.
Smaller levels to content ratio. The most exciting moments are those when I see a new statue and have to quickly decide what mask to use. When I see the same statue over and over again, it becomes boring. So either less levels or more statue content with strong preference on the latter.
No-cues mode. Have cues for the start but when player becomes more experienced remove cueing drawings and make them decide on the statue as a whole rather than color cue. You can progressively strip cueing features like start with color (make drawing black on white), than remove the drawing altogether, than decolorize other color elements on the statue or even add some decoy color.
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Whoa, thats some atmosphere, enjoyed the style of it. I also like the idea of levels with infinite mode at the end. And, AFAIU, introduction of new "statues" progressively with levels.
I didn't really understand what are changes between levels 2-3-4-5 apart from needed highscore.
I love cues on each statue and the color-matching component of it.
I have suggestions.
Thanks for feedback and suggestions!! We will think about it